🎥 Preview Video
📖 Official Documentation
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⚡ Boost Your Productivity: Reduce Compile Times!
⏱️ Tired of wasting hours on shader and light compiling?
This powerful asset significantly boosts your workflow by setting compilers’ CPU priority higher than the default!
🚀 Performance Gains:
🌟 Up to 72% faster shader compile times!
💡 Up to 43% faster light build times!
📹 Watch the video in the description to see the difference in action!
🛠️ Key Details:
✅ Tested on Intel Core i5-6500 @3.20 GHz (compatible with Intel & AMD CPUs).
💾 Save your work before boosting, as changing CPU priority impacts engine performance.
⚠️ Close resource-intensive programs (e.g., Chrome) for the best results.
🖥️ Works with UE4-5 for Windows only.
🗺️ Landscape compilation performance may vary due to multiple processes.
🔗 Not compatible with task distribution systems like Unreal Swarm.
🖇️ Designed as an editor plugin: the editor must be fully launched for it to work.
💡 Looking to speed up editor launch times? Check the documentation for a handy workaround!
⚡ Transform your workflow today with faster compile times and more productive work sessions!