Ocean System for Rendered Cinematics 5.3

Ocean System for Rendered Cinematics 5.3

Description

Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.
This is not intended for real-time use as it is designed for quality, not speed!
It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.
This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer due to the way the normals are calculated.
An overview of the of the asset can be found here: https://www.youtube.com/watch?v=hfGRXRG_pMw
Version 2.5 Feature Overview: https://www.youtube.com/watch?v=E6_to4m3jTQ

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