SHADERSOURCE – Procedural Water Foliage Tool 5.5

SHADERSOURCE – Procedural Water Foliage Tool 5.5

Description

***Note: The SHADERSOURCE Procedural Water Foliage Tool is no longer in development support and its final engine version is 4.27. This tool is sold as is and is untested in UE5.0+.***
The SHADERSOURCE Procedural Water Foliage Tool gives the user the ability to easily spawn foliage around, on top, and below water surfaces. There are data tables to list what foliage to spawn with parameters to determine how to spawn.
The Asset pack also includes:
PBR Water Materials
PBR Landscape Materials
Generic Water Foliage Assets
Shoreline Wetness Effect
Caustics
Underwater Post Process with Water Height checking
See all SHADERSOURCE products here.
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DOCUMENTATION
CHANGELOG
SHADERSOURCE DISCORD
Key Features:
Two Procedural Water Foliage Blueprints (One for baking, one that spawns on construct)
Underwater Tool (Used to check the water height for underwater Post Process)
PBR Materials (Water, Foliage, Landscape)
Shoreline and Caustic Decals

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