Weather Wizard 5.7

Weather Wizard 5.7

Description

Latest Engine Support: 5.7 Date: 17 November 2025
If migrating please activate Generate Mesh Distance Fields (Note Shadows Engine Scalability Setting min HIGH for it to work)
Video “Dark Forest” example
Video “Soul City” example
Video “Day, Night, Fade” example
TirelessPanda’s WeatherWizard contains a blueprint component to couple with a “weather representing” particle system. Suitable for gameplay, cinematic and other visualizations. Fast implementation with any character, empty or camera containing actor.
It spawns particles based on quantity over time (defined by curves and is loopable).
This allows for different weather patterns; cross-, start-, endfade, endlessness or combinations like hail and rain together. Random weather start included, based on user selection.
Comes with a SoundClass, for automatic “weather ambient volume” adjustment, based on quantity or length.
Works with Audio Volume’s “Ambient Zone” Settings (Low Pass Filter to influence rain sound inside a building, car etc)
Example Particles Rain, Hail & Snow blend with background colors, absorb light, collide with generated Distance Fields and include some minor settings like, opacity, near camera fading etc.

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