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Actor Pool Manager Plugin
Spawning alot of actors can hurt your performance of your application. Spawning and destroying the same actor classes will require unnessary memory allocations, constructor calls and will even consume more power if you load other resources like materials, animations or particle effects in your BeginPlay methods.
This plugin is designed to optimize and simplify your actor spawning. Gain more performance and stable framerates while respawning alot of actors by code in C++ or from Blueprints.
Easy Implementation
The Actor Pool Manager Plugin provides an Interface that can extend your C++ Actors and your Blueprint Actors. That way, it is very easy to implement actor pooling in your existing code. It can be used on every C++ or Blueprint class that is an Actor, even Pawns or Characters.