AI Behavior System 5.0

AI Behavior System 5.0

Description

Preview
Documentation: Link | Discord Support: Link
AI Behavior System is a AI system component that helps you create AI within minutes, saves you months of work. Built for singleplayer and multiplayer.
The system is very well designed and powerful, easy to use and customizable. It enables you to create believable AI with 9 different behaviors (Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack and many more). The system can transition smoothly between behaviors based on sight, distance and percentage chance probability.
Included several AI example that easily can be used in your project such as Melee AI, Range AI and Zombie AI.
Features:
AI Behavior System Component
Melee Collision Component
3 type AI sense (AI Sight, AI Hearing, AI Damage sense)
Switch behavior based OnSenseFound & OnSenseLose target
Behavior Transition based on Delay Trigger, Comparison, Distance, Percentage Chance probability
Includes 3 AI example (Melee, Range, and Zombie)
Includes 9 different Behaviors (Idle, Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack, Strafe, Hit)
Projectile System
AI Behavior Tree
Hit Reaction Direction
Health and Damage System
Dead Ragdoll System
100% Blueprint and Multiplayer Support
Animation & asset from the preview are included.

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