Cel Toon Outline Post Process Material 5.4

Cel Toon Outline Post Process Material 5.4

Description

Animated Video showing the stylizing power of the post process material
Overview video
Video showing the effect of each parameter
Documentation path: Content\CelToonOutlinePP\CelToonOutlinePP_Doc.pdf
For Beginners: Video on how to apply a Material To Post Process Volume
Important:
This note is for levels containing translucent objects or objects with complex materials, like skin translucency or particles. For those levels, I recommend you to use, from this product, a post-process material based on GBuffer color and rendered before translucency.
To do so you can create a material instance from one of the following materials: NK_M_CelToonOutlinePP_GBufferCol_BeforeTransl, NK_M_CelToonOutlinePP_3TransGBufferCol_BeforeTransl, or use an existing material instance provided by this product and its name contains: ‘GBufferCol’ and ‘BeforeTransl’.
The mentioned materials also work for simple levels.
The Domain of use:
Only deferred rendering.
Only desktop platforms as target. Build tests performed only on Windows 64 bit.
Notes:
If you want in addition a painterly effect, please check out: Painterly Cel Toon Outline Post Process Material
If you want in addition the cel bands to take effect on volumetric clouds, please check out: Stylize And Fine Tune Post Process Material
Features:
Cel shading: able to choose between 2 or 3 shade transitions with customizable dark and light colors.
Outline: normal and depth outline. Color, thickness, and distance fading are customizable.

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