The plugin adds realistic light sources for 2D clouds or volumetric clouds.
It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)
VIDEO: click
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IF YOU DON’T SEE THE PLUGIN CONTENTS:
Check Show Engine Content and Show Plugin Content in a content browser settings (example).
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Light sources include a bunch of customizable parameters:
intensity;
color;
attenuation;
falloff type (exponential/inverse square);
etc.
All parameters are accessible via Blueprints/C++ API and sequencer.
The plugin contains different light source types:
PointLight
SpotLight
Light sources do not cast shadows for now.