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This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime.
Video : Collision Disabler
Unreal Engine provides several methods to disable collisions between objects.
Collision channels – Allows for switching off collisions between groups of objects, but not between specific objects.
Ignore Actor When Moving – Tells this component whether to ignore collision with all components of a specific Actor when it’s moved. Won’t work for the physic simulation.
Contact Modification – Modifying the properties of the generated contacts points. Requires knowledge of PhysX and coding in C ++.
Collision Disabled uses the last method to provide a very simple and convenient way to disable collisions between objects using physics simulation.
If you have any questions or suggestions, feel free to contact me by e-mail, discord, or leave a comment.