DZG Menu System V1 5.1

DZG Menu System V1 5.1

Description

DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project – graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.
Showcase Video (UPDATED – 05/20/2023)
Instructional Video – 3 Simple Steps to Adding the Menu System to Your Game
Product Updates:
04/16/2025
Major update/improvement made to how the Graphic settings are applied and saved
09/11/2023
Highlighting of menu navigation buttons is now supported for gamepad and keyboard input
08/17/2023
BP_MainMenuUI, BP_InGamePauseMenuComponent: Changed [Add Mapping Context] node priority from 1 to 0 in order to not override any default Input Actions
WBP_MainMenu, WBP_InGamePauseMenu: Added [Set Show Mouse Cursor] node with Show Mouse Cursor set to false to ensure mouse is hidden when Input Mode is set to Game Only
06/02/2023
Verified menu system on UE 5.2
Changed directional Input Actions from Boolean to Axis 1D (Float)
Updated BP_InGamePauseMenuComponent to temporarily display key function when key is pressed.
04/15/2023

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