Video tuto: Link
Video Showcase : Link
Video masked material system Updated V3.4: Link
PDF Documentation: Link
Fade Anything includes Occlude Any Mesh
Information (October 25th, 2023): New update: Fade Anything V3.2: Now including Fade with or without Nanite.
Information (May 30th, 2024): Fade Anything V3.3: New optimisation.
Information (June 06th, 2024): Fade Anything V3.4: Masked Material system improved
Information (July 07th, 2024): Introducing Fade Anything 4.1, inluding Fade Blueprint Static mesh instances
Information (January 05th, 2025): Fade Anything 4.2: System Improvement.
If you have any problem to use “Fade Anything”, contact me, I will help you personnally to make your setup ==> [email protected]
The most complete fade system of the Marketplace:
Fade Nanite (only from UE5.1 and above).
Fade foliage.
Fade Static mesh.
Fade Skeletal mesh.
Fade / don’t fade shadow of a Faded Object
Fade enemies (bye-bye camera bad angle problems!).
Fade Player Character if too close with camera (bye-bye camera bad clipping effect!).
Fade Anything V3.1: Control faded object’s Shadow On/Off on Faded objects (only from UE5.1 and above)
Fade Anything V3.1: Fade by Opacity Mask gradually using Noise (only from UE5.1 and above).
Fade Anything V3.2: Select Fade with or without Nanite (only from UE5.1 and above).
Fade Anything V3.3: New optimisation (only from UE5.1 and above).