Hyper Outliner and Symbol System V2 5.1

Hyper Outliner and Symbol System V2 5.1

Description

Discord💬 Demo📁Video ▶ Written reviews 💭 In-Depth Guide
Outliner and Symbol System
The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and enable/disable it on any actor in the world easily? I have made sure to make that as easy as possible for you.
Key characteristics:
Set an outliner on any actor from any place
Uses an actor component with useful functions to manage your outlines easily
Three different Colors Predefined
I’ve setup a primary, secondary and an third/other outliner.
Toggle multiple actors via function from the AC_Outliner
Toggle Global scene depth easily
Set and attach a symbol on any of your actors. Like ? ! ⮟ Perfect for quest systems
Set options on the Symbols like:
Play Rate
Rotation
Up and Down Movement
Mesh
Color sets
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision

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