Discord💬 Demo (no login required, one click download) 📁Overview 📷 Migrating level manger vid | Quickstart guide
Hyper Skill Level Manager v3
Premium, tag-based progression system for seamless multiplayer survival, RPG, or shooter projects.
Define skills in seconds, feed XP from any in-game event, and level them up with a smart growth curve. Passive events (crafting, pickups) and dynamic events (AI kills, world actions) route XP automatically through refactored listener logic and drop-in XP containers. Fully modular and already wired to the Multiplayer Survival Template Pro and every Hyper v3 module.
Key Features
Skill definitions – add, edit, or remove skills via DataTables and tags
Flexible XP input – grant XP from Blueprints, items, AI, quests, crafting, interaction, more
Smart level curve – growth-factor algorithm for balanced progression
Live UI hooks – built-in XP gain & level-up widgets
Stat tracking – level, XP, max XP, percent, total, awarded points, caps, growth factor
Passive vs dynamic XP – handled by listener logic or drop-in XP containers on actors
Datatable-driven – clean modular tables for skills & XP rules
Event-ready – ideal base for reward trees, attribute boosts, unlocks
Ecosystem-ready – plugs into Unlock, Attribute, Ability, Quest, Combat, Crafting, Inventory, MST Pro
Built on 50 000 Hours of Experience
Every Hyper v3 system embodies 50 000+ hours of real-world Unreal development. Scale from prototype to full production with proven tech.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper. After years in C-level IT & cybersecurity I went all-in on game dev. I teach gamdev in Amsterdam and run a Discord of 4 000+ developers, sharing modular tools that help indies and studios build their dream games.