NPC AI Queuing System 5.4

NPC AI Queuing System 5.4

Description

This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.
Demo:
Video Demo v1.1 (YouTube)
Windows Demo v2.1 (Google Drive) | v2.1 (百度网盘)
Documentation (Tutorials, Release Notes):
PDF v2.1 (Google Drive) | v2.1 (百度网盘)
Features:
All done with blueprints and have been commented and properly arranged.
Queuing NPC based on behavior tree, blackboard, tasks and services.
Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
NPC in different behavior states is set to different materials (green and red).
If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
Built-in debug system, which helps you to learn this system and develop with it.
Quick setup and easy to use.
Supports:
[email protected] (Please attach the Order ID on your receipt)
Links:
Twitter | YouTube

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