Sci-Fi and Glitch Post-Process 5.0

Sci-Fi and Glitch Post-Process 5.0

Description

Preview: /watch?v=1fc8-oCwi4E
This pack of 16 post-process materials provide the ability to simulate screen glitches, TV monitors and some other special effects. Materials can be combined to achieve a complex look and each material provide a set of controls to get a more unique feeling that can fit any projects.
A demonstration level is provided to showcase all the materials either individually or combined. Each material comes with an instanced version for easy tweaking and real-time look dev.

Technical Details
List of the 16 post-process contained in this pack:

Sharpen (blend between two sharpen preset)
Lens distortion (inverted barrel) – VR-compatible
Chromatic radial blur and Radial blur (with performance and size controls)
Underwater (screen distortion + Tri-Planar caustic projection from camera)
Broken glass (distortion based on normal map + progressive blending) – VR-compatible
Frozen glass (distortion + progressive blending) – VR-compatible
Pixelate & Posterize (resolution and color index control)
Difference & Color offset (grayscale or color cycle, Inverted color after mid-values)
Pulse force (horizontal force wave that distort the scene/screen)
Pulse Wallhack (pulse that project a grid in Tri-Planar + show objects hidden behind walls)
TV CRT Monitor simulation (with flickering and scan-line)
Screen glitch (image offset, pixelate, compression simulation and stretch)
Bump (bas-relief simulation + glitch)
ASCII (convert screen into lines of text based on a charset – 2 are available by default)
Dithering classic (Cluster Dot, Bayer, Halfton and Blue noise)
Dithering glitch (broken dithering that offset colors in grayscale)

 

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