Shooter Rifle Animations 5.2

Shooter Rifle Animations 5.2

Description

Old Questions and Reviews removed by Epic, still visible on the orbital-market
Handcrafted tactical animations that also look smooth from a head camera. Includes BlendSpaces and AimOffsets 1D.
Video demo
Interactive demo
Adding the virtual bones to your own skeleton
This pack consists of handcrafted tactical animations for the full-body mannequin from UE4 holding a rifle. Can be used for external view and for view from a camera attached to the head (true 1st person view). Arms and head were animated so that the gun moves nicely in the head camera’s view at all times.
Includes BlendSpaces for blending movement in all directions and to seamlessly transition between idle, walking, jogging and running.
Includes AimOffsets1D for aiming up and down.
Includes an Anim Blueprint with IK nodes for the hands to keep them correctly attached to the gun. It uses two virtual bones as IK targets for the hands.
If using a camera attached to the head, it’s recommended to set the Near Clip Plane in Project Settings to a relatively low value (for example 3) in Edit -> Project Settings -> Engine – General Settings

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