If you want to use assets from UE 4.27 in UE 5.0, almost all of them can work if they are blueprint based and have no relation to any plugin. For example, almost every mesh bases asset will work fine.
If you want to use assets from UE 4.27 in UE 5.0, almost all of them can work if they are blueprint based and have no relation to any plugin. For example, almost every mesh bases asset will work fine.