This plugin is still in development and gets extended with each update, therefore the price will change as many more functions get added to the plugin.
Documentation
DESCRIPTION
Variable Access Library will improve your blueprinting workflow by allowing you to create a widely modular coding structure, reducing your code to a minimum, and making it look cleaner and more organized.
All hard reference calls via “Cast To” can be replaced with this library using soft references which result in a way more performant code and lower RAM usage. Level load times will be way shorter than with hard references.
With an evergrowing library of functions, you can GET/SET variables of the supported types of any object simply by name (soft reference), but also Get All Variable Names of a Target, Execute Functions by name, and much more.
To help debug, the plugin allows you to print error messages to the log and/or screen (which can be toggled in the project settings), with all the needed information so you can find missing references faster.
All functions are widely accessible (in C++ and blueprint)and support also replicated variables and RPC events.