Wave Spawning System 5.3

Wave Spawning System 5.3

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Wave Spawning System is a 100% blueprint powered framework created in Unreal Engine. Built with a primary focus on ease of use, the system will allow you to quickly set up & spawn hordes of enemies in your game. Simply define the waves in a data table, add a Wave Spawn Controller to your level and link it with spawn points, and begin spawning right away!
Using a batching system to define clusters of AI units within a wave, the Wave Spawning System allows you to set up huge waves comprising of multiple groups of enemies with minimal effort. Each batch of AI units can be customized independently using parameters such as spawn starting time, time intervals between spawns, spawn point, and number of units, to create a diverse set of enemy waves that match your specifications.
The Wave Spawning System also supports multiple spawning modes: use either the basic Fixed Location spawn points or Spawning Volumes that generate randomized spawn locations over larger regions, with fail safe tests that maximize the probability of finding valid spawn locations.
Features:
Automated Wave Spawning at Level Start
Manual Wave Spawning through Wave Triggers
DataTable driven workflow enables easy setting up of waves
Batching of AI units for easy customization
Special Waves that spawn Bosses at the end
Customize Spawn Starting Time, Number of Units, and more
Basic Spawn Points with fixed location spawning
Works with both Pawn & Character AI types
Spawning Volumes that generate randomized spawn locations over large areas
Precaching of Spawn Locations to minimize the impact on runtime performance

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