Blue Morpho Butterfly
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D and Substance Painter. Enviroments and lighting setups are not included.
[Technical Information]
Real world scale.
Dimensions: 11.4 cm x 7.6 cm x 9.2 cm.
All geometry is subdivision ready.
Polycount at subdiv Lv. 0: 3,744 (Base mesh).
Polycount at subdiv Lv. 1: 14,976 (As shown in the wireframes).
Polycount at subdiv Lv. 2: 59,904 (As rendered in Octane).
The wings have thickness, and are separate from the body.
The butterfly is animated in a 10 second seamless loop flying semi-randomly in-place (Cinema 4D only, but can be exported as an alembic).
The hair system is only present in the Cinema 4D files.
Includes a Hair Map, which can help you setup hair in your software of choise (for Density/Length).
Includes Substance Painter Project file, so you can easily adjust any of the parameters to create infinite variations of the textures.
Includes Emission Map for the dorsal (top/blue) part of the wings.
Fully unwrapped, non-overlapping UV’s.
Polygon selections and Vertex Color tags for all sub-parts, so you can easily separate or re-shade specific parts.
8K PBR Textures.
Normal maps are OpenGL, invert the green channel to convert to DirectX.
No N-gons, Isolated Vertices, or Complex Poles.
[Files Included]
_SPP – Substance Painter project files. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.