Based on Unreal’s default vehicle system. RC car model with lights, custom dirt and coloring.
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
Video preview: https://youtu.be/tepOLWCQqtY
Features:
Drivable and rigged
Coloring of the vehicle can be changed in the material.
Amount of dirt on the body can be changed in material.
Number of Skeletal Meshes: 1
Rigged: Yes
Average Triangle Count: 24026
LODs: Yes
Number of Textures: 10
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 2048×2048 and 4096×4096