Snow area materials. part 01 5.0

Snow area materials. part 01 5.0

Description

Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Pedestrian areas with footprints, forest snow-covered surfaces, grass covered with snow, etc.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. In version 5.3, displacement is restored using nanites.

Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity, color tint, subsurface intensity, glossy flakes (see video example).
All settings can be changed in the “Details” tab of each Material Instance.

Great for creating winter scenes. Both natural and urban.

Register to report this

Comments

All comments are manually approved so dont try spam comments or links.
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments