Chaos Prop Destruction System 5.3

Chaos Prop Destruction System 5.3

Description

Release 1.0 Video | Release 1.1 Playable Demo | Documentation
– Destructible Props
The Chaos Prop Destruction System adds easily integrated prop destruction to your Unreal Engine 5 game. It allows you to leverage Unreal 5’s Geometry Collections and Chaos Physics System in a much more controlled, refined way than what Unreal Engine allows by default.
This pack additionally includes 22 game-ready destructible prop and weapon samples, set up with Niagara Particles and sound effects.
– Optimization and Compatibility
Using this system, you can utilize the optimization and ease of production afforded by Chaos and Geometry Collections, without contending with the implementation issues that small-scale real-time destruction generally causes. Additionally, the system enables semi-compatibility with Lumen, allowing for bounce GI and occlusion from prop actors that is not limited to screen-space.
– Fast Setup
As props utilize the Geometry Collection asset type, they can be produced from only static meshes and do not require separate, destroyed meshes as is often required by destruction systems. Fractured assets can be produced in-Engine with ease using the Fracture Tools.
– Easy Integration
Features

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