Hierarchical Scatter Tool 5.5

Hierarchical Scatter Tool 5.5

Description

The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.
A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.
This video explains everything: https://youtu.be/ZV4ULN4CFpk
Updates Changelog

Register to report this

Comments

All comments are manually approved so dont try spam comments or links.
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments