Interactive Map System – Fully Blueprinted V1.3 5.5

Interactive Map System – Fully Blueprinted V1.3 5.5

Description

Fully Blueprinted Dynamic Map System. Designed with flexibility and performance in mind, this system is perfect for both single-player and multiplayer games, providing a robust and intuitive UI inspired by the iconic map from some of the recent notable titles.
Video
Demo
Tutorial
Key Features:
Landmarks & Points of Interest: Easily highlight landmarks and points of interest with customizable icons that enhance navigation and player engagement.
Player-Shared Markers: Players can place markers on the map, which are visible to all players in the game. These markers are also represented in the environment, providing a cohesive and interactive experience.
Category-Based Icon Management: Easily organize and manage icons with a category system that allows you to sort, show, and hide specific icons based on your custom-defined categories. For example, you can create categories like “Shops” or “Tactical Buildings,” and toggle visibility to show all, none, or select groups of icons, providing players with a tailored and streamlined map experience.
Customizable Resolution: Supports a wide range of resolutions, including uncommon presets, ensuring your map looks sharp and performs well on any display.
Material-Based Map: This interactive map system is deployed on a material, ensuring exceptional performance compared to traditional scene capture methods. This approach provides high fidelity without sacrificing frame rates.
Pan & Zoom: Navigate the map smoothly using the built-in pan and zoom functionality. Whether using a mouse, keyboard, or controller, the map is fully accessible and responsive.
Dynamic Character Display: Characters, whether enemies or allies, are dynamically shown on the map using Blueprint Components (BPC). Easily toggle their visibility or change their icons on the fly.
Customizable Icons: Icons on the map can be customized to flash or remain always visible, even if they are outside the currently displayed area of the map.
Effortless Map Placement: Integrating your map into the game is simple, with no need for external software like Photoshop. The background can be easily swapped to fit your game’s aesthetic.
100% Blueprint: The entire system is built in Blueprint, with clear, readable codes.

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