Updated: April 17 2021, live and tested. Tested 30 November 2022 in UE5.1
Showcase
Showcase shake
Demo
93 actor components that you can add to your blueprints or directly on the instances. These will create a whoosh sound effect by calculating the difference in velocity of an actor/socket (source) and the listener (pawn). If you swing a sword you hear a whoosh sound. If you fly by a big object you hear a swoosh sound. If you hold a torch and wave it around in the air you can hear the fire fluttering. Shake a container. Speed makes sounds sound different.
If you are looking for an easy way to add a whoosh sound to an actor. Just add one of the four components to your torch, sword, axe, flail, bottle, box, boulder, stick, car, ambulance, police siren… any actor that you want to make a sound that is controlled by velocity. 89 sounds included that will get you started. But you can quickly add your own whoosh sound packs.